Categories
MADDEN

Lamar Jackson, Maxx Crosby Headline Madden 24 Week 9 Player Ratings Update

Lamar Jackson, Maxx Crosby Headline Madden 24 Week 9 Player Ratings Update

Maxx Crosby was dominant during the Las Vegas Raiders’ 30-6 win over the New York Giants in Week 9. His performance was enough to boost his Madden 24 rating from a 96 to a 97.

Crosby is currently the highest-rated left end in the game.

Crosby’s speed, acceleration, pursuit, and play recognition all improved by one point. His awareness rating also increased to a 99.

Meanwhile, Lamar Jackson’s overall increased from a 94 to a 95 after completing over 80 percent of his passes during the Baltimore Ravens’ blowout victory over the Seattle Seahawks on Sunday.

Jackson has received a ratings boost in four of the past six weeks.

Fellow AFC North signal-caller Joe Burrow rating improved from a 92 to 94 following the Cincinnati Bengals’ victory. Los Angeles Chargers safety Derwin James saw his overall rating improve by one point to a 94, as the Chargers’ secondary stifled Zach Wilson.

After returning multiple interceptions for touchdowns during the Indianapolis Colts’ 27-13 victory against the Carolina Panthers, cornerback Kenny Moore II’s overall rating moved from 87 to 88 while his catching improved by four points to a 77.

Houston Texans running back Dare Ogunbowale received an overall increase from a 67 to a 68 after he knocked in a 29-yard field goal in the fourth quarter as the team’s emergency kicker.

Kansas City Chiefs defensive tackle Chris Jones’ rating dropped to a 96 from a 97 while Philadelphia Eagles tackle Lane Johnson saw his overall rating fall from a 98 to a 96.

You can find all the player rating updates here.

 

Thank you for reading!

Categories
NBA 2K

NBA 2K Helps Save Kobe Bryant Mural

Kobe Bryant Mural

An iconic mural of the late Kobe and Gigi Bryant is saved, after the NBA 2K video game franchise negotiated with the landlord to keep it up.

Located on a building near Crypto.com Arena, the mural was painted by Louie Palsino as a tribute to Bryant and Gianna after they were killed in a helicopter crash in January 2020. It’s become a popular destination for fans, but its existence was in jeopardy after the building’s landlord ordered it to be taken down.

An online petition urging the landlord to preserve the mural garnered more than 90,000 signatures and also received support from Vanessa Bryant.

While appearing on ESPN’s “NBA Today” on Monday, 2K Games head of lifestyle and content marketing Ronnie Singh, better known as Ronnie 2K, announced that the company had reached an agreement with the landlord to save the mural.

“For weeks and months, people have lined up in front of this beautiful mural, taking pictures. For us to be a part of saving this thing is just a celebration of basketball,” Singh said. “This one means a lot to our community. It’s basketball related. It’s Kobe Bryant. Our cover star for NBA 2K24 is Kobe Bryant. It made sense for us to get involved.

“We felt a moral responsibility to jump in and say, ‘We want to make a difference.’ Not words, but actions.”

Singh told reporters at a re-dedication ceremony Thursday that 2K Games made a “philanthropic donation” to the landlord to preserve the mural for one year. He said he hopes the gesture is “inspiring others to take it on,” but that the company will reconsider helping further after the year is over.

Bryant was unveiled as the NBA 2K24 cover athlete in July.

 

Thank you for reading!

Categories
MADDEN

Week 7 Madden 24 Player Ratings Update

Madden 24 Player Ratings Update Week 4

The week 7 Madden 24 Player Ratings adjustments just dropped.

Multiple players saw adjustments their ratings and several other stats over the week. We’ll go over the more notable players, you can check the full Madden 24 ratings page here.

Players On The Rise:
  • Chase Young (Washington Commanders) – 87 OVR (+2)
  • Lamar Jackson (Baltimore Ravens) – 94 OVR (+2)
  • Christian Darrisaw (Minnesota Vikings) – 89 OVR (+2)
  • Foyesade Oluokun (Jacksonville Jaguars – 88 OVR (+2)
  • Trent Brown (New England Patriots) – 87 OVR (+2)
  • Fred Warner (San Francisco 49ers) – 97 OVR (+1)
  • Chris Jones (Kansas City Chiefs) – 97 OVR (+1)
  • A.J. Brown (Philadelphia Eagles) – 95 OVR (+1)
  • Dallas Goedert (Philadelphia Eagles) – 88 OVR (+1)
  • Darius Slay Jr. (Philadelphia Eagles) – 93 OVR (+1)
  • Jason Kelce (Philadelphia Eagles) – 94 OVR (+1)
  • George Pickens (Pittsburgh Steelers) – 83 OVR (+1)
  • Jordan Mailata (Philadelphia Eagles) – 89 OVR (+1 )
  • Josh Allen (Jacksonville Jaguars) – 88 OVR (+1)
  • Tyson Bagent (Chicago Bears) – 55 OVR (+3)
Players Heading The Wrong Direction:
  • Davante Adams (Las Vegas Raiders) – 94 OVR (-3)
  • Josh Allen (Buffalo Bills) – 93 OVR (-1)
  • Austin Ekeler (Austin Ekeler) – 88 OVR (-1)
  • Amari Cooper (Cleveland Browns) – 90 OVR (-1)
  • Johnathan Allen (Washington Commanders) – 91 OVR (-1)
  • Von Miller (Buffalo Bills) – 93 OVR (-1)
  • Derwin James Sr. (L.A. Chargers) – 93 OVR (-1)
  • Josh Uche (New England Patriots) – 75 OVR (-3)
  • Isaiah Likely (Baltimore Ravens) – 71 OVR (-1)
  • Mitchell Trubisky (Pittsburgh Steelers) – 66 OVR (-1)

That concludes this week’s changes for Madden 24 Player Ratings after Week 6. The player rating updates drop every Thursday before TNF, we will keep you updated.

Thank you for reading!

Categories
FIFA

“The Worst Glitch in FIFA Ever”, EA Investigating

FIFA's Worst Glitch Ever

EA Sports FC 24, formerly known as FIFA, is currently plagued by a bug that some are calling the worst ever.

Players can use several skill moves in quick succession alongside a cancel that ends in the ball being stuck to a footballer’s calf. That’s not quite how that’s supposed to work, as you can see through the player jogging into the other team’s net to score.

According to EA, the bug isn’t long for this world. EA took to Twitter to let everyone know that a fix is on the way.

“We’ve added a new issue to the EASFC Tracker that we’re investigating,” the developer says. “The ball can incorrectly stick to a dribbler’s leg as they run in some situations.”

This glitch aside, it’s a solid game. A good start to the EA FC franchise.

 

Thank you for reading!

Categories
MADDEN

New Madden NFL 24 Update Released

Madden 24 Update

EA Sports has released a new Madden NFL 24 update, fixing the kicking UI covering the kick meter that has come up.

The developer notes also mention they are working on the dropped passes and interceptions on the competitive game setting. It sounds like a fix for the issue is coming in a future title update.

Without further ado, let us take a look at Title Update 3.1 to check out everything new with Madden 24.

Madden 24 Title Update 3.1 Full Patch Notes
  • Gameplay
    • Addressed an issue where the Kicking UI blocked visibility of the Kick Meter.
  • Dev Note
    • The team is continuing to actively work on unintended dropped catches & interceptions while playing on the Competitive game setting with improvements coming in a future Title Update.
  • Superstar KO
    • Addressed key issues with Superstar KO and as a result the mode has been ungated.

Very underwhelming update.

Hopefully we don’t have to deal with the kicking bug anymore. Sounds like we have to wait and hope to see a resolution on dropped passes.

 

Thank you for reading!

Categories
NBA 2K

NBA 2K24 Season 2 patch notes

NBA 2K24 Season 2 patch notes

Season 2 of NBA 2K24 kicks off next week, but before that, 2K has deployed a new patch to address some issues in the game and set up the stage for new content.

2K Games posted the Season 2 patch notes for NBA 2K24 on the game’s website today.

Gameplay

  • Standing Meter Dunks will now properly use the Standing Dunk rating instead of Driving Dunk to determine the green window size
  • Dunk meter logic has been updated to make the window size better reflect dunk difficulty
  • Fixed an issue in the on-ball steal system that forced the ball to yo-yo back to the previous ball hand midway through a crossover or behind back move
  • Improved foot planting to reduce unwanted out of bounds violations when shooting near the sidelines
  • When blockers jump early and land on ball handlers or shooters, fouls will now be called 100% of the time
  • Better shot coverage detection for OPEN vs. WIDE OPEN
  • Slight buff to close shots, wide open jump shots, and Limitless Range badge
  • Fixed an exploit that allowed players to double dribble by alley-oop/fake passing to no one in 1v1 games
  • Removed pass interceptions on Right Stick UP as it was being abused for easy steals with no risk
  • Updated Adrenaline system to account for successfully stopping post moves and no longer consume boosts when driving directly toward the rim
  • Fixed a minor aesthetic issue with Klay Thompson’s jump shot
  • Addressed a rare issue in which the ball can get stuck on the stanchion
  • Changed the Heat Check and Recharge player indicator icons to only display when relevant
  • Limited the distance from which rebounds can branch to putbacks
  • Fixed an issue that was causing putbacks and mid-air jelly layups to be classified as covered even when no defenders were nearby
  • Improved the responsiveness of stopping when setting a screen
  • Updated “griefing” logic to differentiate good vs. bad full court shots and also account for players with high grades
  • Fixed “Excessive Violations Committed” event from firing off multiple times incorrectly, “Good Defensive Possession” incorrectly firing on free throws, “Lazy Defense” now includes camping out of bounds, and improved “Bad Timeout” logic for Teammate Grade
  • Addressed a rare issue preventing players from being able to break out of a certain pass animation

General

  • Preparations for NBA 2K24 Season 2, launching on Friday, October 20th, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
  • Numerous enhancements to the UI have been made across all modes to improve the overall experience
  • Continued updates and adjustments have been made to improve face scan results and stability when using the MyNBA2K companion app
  • Fixed a user-reported issue that prevented certain previously equipped layup and dunk animations from being assigned when editing a player
  • Resolved a hang that could occur when editing tattoos in the Create A Player menu
  • Commentary, music, crowd, and ambient audio will now be properly heard in player control games in Play Now Online Changing the unit of measurement will now function as intended
  • The sponsor patch on the Utah Jazz uniforms has been updated
  • The letter spacing on the New York Liberty uniforms has been adjusted for accuracy
  • The team logo has been removed from the 2002 Los Angeles Lakers shorts to accurately reflect the actual uniform
  • The color on the 1992 Philadelphia 76ers uniform has been adjusted to better reflect official reference
  • The NBA logo has been added to the 1983 Denver Nuggets uniforms Additional courtside VIPs have been added to various NBA arenas
  • Removed errant Playoffs/Finals logos that were appearing in the 1990s Orlando Magic arena
  • Color corrections have been made to all Boston Celtics historic arena floors to improve accuracy

The following current-day courts have received updated designs or fixes for accuracy:

  • Philadelphia 76ers (City)
  • Boston Celtics (Alternate)
  • Utah Jazz (Primary)
  • New York Liberty (Primary)
  • Orlando Magic (Association)
  • Orlando Magic (Icon)
  • Indiana Pacers (Statement)

The following players have had general likeness updates or adjustments made:

  • Giannis Antetokounmpo
  • Cole Anthony
  • Ariel Atkins (hair dynamics update)
  • Emoni Bates (hair dynamics update)
  • Keita Bates-Diop
  • Monique Billings (hair dynamics update)
  • Anthony Black (hair dynamics update)
  • Wendell Carter Jr.
  • Jordan Clarkson (hair dynamics update)
  • Darius Days (new player scan)
  • Luguentz Dort (hair dynamics update)
  • Tari Eason
  • Aaron Gordon
  • Allisha Gray (hair dynamics update)
  • AJ Green (new player scan)
  • Gary Harris
  • Tianna Hawkins (hair dynamics update)
  • Tiffany Hayes (hair dynamics update)
  • Jordan Horston (hair dynamics update)
  • Jett Howard (hair dynamics update)
  • Isaiah Joe (hair dynamics update)
  • Cameron Johnson
  • Keldon Johnson
  • Keon Johnson
  • Zach LaVine (tattoo update)
  • Isaiah Livers
  • Jewell Loyd (hair dynamics update)
  • Kevin Love
  • Lauri Markkanen
  • Naji Marshall
  • Bennedict Mathurin
  • Leonard Miller (hair dynamics update)
  • Patty Mills (hair dynamics update)
  • Kelsey Mitchell (hair dynamics update)
  • Astou Ndour-Fall
  • Candace Parker (tattoo update)
  • Cheyenne Parker (hair dynamics update)
  • Jordan Poole (tattoo update)
  • Kevin Porter Jr.
  • Ricky Rubio
  • Mercedes Russell (hair dynamics update)
  • Jayson Tatum (tattoo update)
  • Oscar Tshiebwe (new player scan)
  • Jarred Vanderbilt (tattoo update)
  • Sami Whitcomb
  • Cam Whitmore (hair dynamics update)
  • A’ja Wilson (tattoo update)

The following historic players have received new sculpts or updates:

  • LaMarcus Aldridge
  • Chris Andersen
  • Kwame Brown
  • Jarrett Jack
  • DerMarr Johnson
  • Shawn Kemp
  • Jason Kidd
  • Darko Milicic
  • Gary Payton
  • Doc Rivers
  • Bryon Russell
  • Anderson Varejao

City/PRO-AM/Rec/Theater

  • Many improvements to performance, stability, and visuals have been made to enhance the overall experience in the City
  • Made changes to reduce user-reported latency during multiplayer games in the City
  • Squads are now able to chat when waiting on Got Next circles
  • Progression earned in Pro-Am and Starting 5 games will now be retained if the opposing player(s) leaves the game
  • Visuals on the ELITE Court Status menu have been improved so that all courts are more easily readable
  • Custom shoes will now appear in the Rec clothing category as intended
  • Stats will now properly appear on the Team Matchup overlay when playing Pro-Am games
  • The get on/get off animations for various vehicles have been sped up
  • Fixed a rare issue that could cause the loading icon to appear indefinitely when in the City
  • Resolved a rare timing issue that could cause players to show up as invisible after accepting an invite
  • Players appearing on the Social menu can now be directly joined when in an available state
  • The Social menu can now be used when waiting on Got Next circles
  • Social notifications will no longer appear when playing in games in the City
  • Look 1 and Look 2 can now be switched between as expected in the Clothes menu
  • Resolved an issue that could cause default clothing items to override equipped ones
  • Fixed a rare issue in the tattoo parlor that prevented clothing from being removed, hindering placement
  • The Heat Check and Recharge reward boosts will now be properly applied in non-NBA games
  • Affiliation-specific rewards are now properly removed from a player’s inventory when transferring to the opposing one
  • Players will now be removed from Starting 5 games when idling for too long
  • The Win Streak count will now appear correctly during the postgame recap sequence after games in the City
  • The Player Matchup screen in Rec games will now correctly show the 4 best attributes for each player
  • The difficulty of the initial Streetball opponents has been lowered
  • Resolved a hang when quitting a Streetball game during an action replay
  • Addressed a functionality issue that could occur with the Streetball player select menu after losing a rematched game

Mamba Moments

  • Many improvements and updates have been made to UI, audio, and in-game ambient elements to add further detail and immersion
  • The Restricted Area line in the “King Of Sac” game has been updated to match official reference

MyCareer/Quests/Progression

  • Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression and quest completion throughout the mode
  • Various tuning adjustments and fixes have been made to optimize content related to record-breaking performances and the rise up the GOAT tier list
  • Resolved a rare issue that caused Rebirth and certain Badge Perk rewards to not be unlocked as expected
  • Fixed some tracking issues with quests shared across multiple saves
  • Various adjustments to Key Games logic have been made to improve accuracy and frequency
  • Fixed an issue with single-season record GOAT Moments that could incorrectly carry them over to
  • the subsequent season and create unnecessary Key Games
  • Various fixes and adjustments have been made to Goat Skills stat tracking and requirements
  • The Art of Shooting gym will now remain open for practice after the current drill has been completed
  • Updated the starting requirements for the Chris Brickley and Art Of Shooting quests so they unlock more easily for all types of players
  • Many improvements have been made to social media messaging to ensure accuracy and proper frequency
  • Resolved an issue that could cause certain Coach Game Goals to fail prematurely
  • The record for triple-doubles in a rookie season is now properly reflected
  • The “Win Back-To-Back MVPs” GOAT Moment will now correctly complete when accomplished
  • Addressed an issue that could cause some press conferences to be available after the incorrect game
  • Hall of Fame level badges will no longer display a full progress meter when not actually full
  • The Overdrive quest will now properly track Silver badges that were previously unlocked via Rebirth
  • Takeover Perk quest givers will now properly appear at their Streetball court locations in all expected cases
  • Resolved an issue that could prevent rewards from being earned in Flashback games
  • Fixed an issue that caused the crowd to be missing in Flashback Games when accessed from the Streetball courts
  • A handful of errant audio references to GOAT Moments in Flashback games have been removed
  • Fixed a rare hang when exiting the Animation Store menu
  • Resolved a hang that could occur when navigating to the Edit Playbook menu after simulating multiple games
  • Additional signature shoes created beyond the first one in MyCAREER should now correctly appear in the closet
  • The location for some shoe endorsement scenes has been adjusted so that they begin with the proper placement
  • Resolved an issue that could prevent the Free Throw Golf drill from being completed in the Team Practice Facility
  • Fixed an issue that could cause the score to incorrectly become negative in the Three-Point Challenge Drill in the Team Practice Facility
  • Resolved a rare hang that could occur when a trainer is retrieving a ball in the Team Practice Facility, Art of Shooting Gym, or Brickley’s Gym
  • Fixed a rare camera issue that could cause MyPLAYER to become invisible in the Team Practice Facility
  • Many updates have been made to the NPCs in all NBA arenas as we continue to enhance the general
  • atmosphere before, during, and after games
  • The background noise has been reduced when watching podcasts and other social videos when in the arena tunnel or locker room
  • Addressed a rare hang that could occur during the ring ceremony in later seasons of MyCAREER
  • Resolved some camera issues that could occur in NBA games if played directly after a Streetball game

MyTeam

  • Various improvements and updates have been made to many menus throughout MyTEAM
  • The Player Market has been updated to clearly show discounts when buying a set and a fix for displaying non-player card collection rewards
  • On the MyTEAM Home Tab, a notification icon has been added to the Seasons button when there are unclaimed Season Level Awards
  • Fixed a rare issue that prevented some players from using valid lineups
  • Triple Threat modes will now use the score overlay used in other MyTEAM modes
  • Green release camera cuts have been disabled in multiplayer games
  • Multiplayer modes have had their total pauses and number of timeouts reduced:
    • Unlimited – 5 Timeouts – 6 Pauses
    • Salary Cap – 3 Timeouts – 4 Pauses
    • Clutch Time Online – 2 Timeouts – 4 Pauses
    • Triple Threat Online – 4 Pauses
  • Timeouts in Unlimited & Salary Cap modes will now be 30 seconds in length
  • Ensured automatic substitutions respect a player card’s primary and secondary position
  • The in-game Coach Boosts system has been updated to allow for new triggers
  • Addressed an issue with in-game Coach Boosts after restarting a game
  • Head coaches and coaching staffs will no longer dress in suits in MyTEAM games
  • Various updates have been made to the postgame MyTEAM recap
  • Addressed some issues that could occur when applying customized shoes from the MT Shoe Lab under certain circumstances

MyNBA/The W

  • Various stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
  • Various improvements have been made to player generation and progression, particularly to have more generated players reach higher overall ratings
  • The variety of available staff in MyNBA has been increased to help improve the offseason period
  • Fixed an issue in MyNBA that would cause the commentary to talk about franchise records being broken too frequently when playing with an expansion team
  • Addressed a hang that could occur in the offseason when using a downloaded expansion team
  • Downloaded draft classes can now be edited as expected when outside of MyNBA
  • Resolved an issue that could cause certain players in MyNBA to be updated to younger heads rather than older ones when an age likeness update occurs
  • Players replaced with the Player DNA feature will no longer revert to the original player when an age likeness update occurs
  • The proper standings rules will now be used when starting a save in the LeBron Era in MyNBA
  • The G League can now be disabled when starting in the LeBron and Kobe Eras in MyNBA
  • All-Rookie teams in MyNBA will now always have a full 10 players selected
  • Addressed an issue in MyNBA that could cause players to show up in the Hall of Fame and jersey retirement lists without having officially retired
  • Resolved a hang that could occur when replacing the Finals MVP when in Playoffs mode
  • Support for contract extensions has been added in MyNBA Online
  • The Gameplay Difficulty setting will now update as expected when changed within MyNBA Online
  • Resolved an issue preventing various stat overlays from appearing during Jordan Era games in MyNBA
  • The simulator will now correctly follow the NBA/WNBA rule for which team gets possession at the start of each quarter
  • Modern day hashtag signs will no longer appear in the crowd in older Eras games
  • The team names that were previously reversed will now appear correctly above the player lists in the Trade Finder Results menu
  • The Northwest Division will now properly appear when sorting by division in the NBA Standings menu
  • Fixed a variety of animation and other visual issues with the pregame and postgame sequences in The W Online
  • The Pick & Roll icons will now properly appear during Pick-Up games in The W

That’s everything in the Season 2 patch notes!

Thank you for reading!

Categories
MADDEN

Madden NFL 24 Roster Update For Week 6

Madden NFL 24 Roster Update For Week 6

The official Madden NFL 24 roster update for week 6 is available now.

The weekly roster updates include changes to player ratings, based off of previous week results, updated depth charts and injuries for all 32 teams.

We’ve listed most of the changes below, but you can see all of the changes in the latest roster update here. Play Now is still sitting on Week 1 player ratings for those that are curious. No official word has been given as of yet on when they plan to update them this year. That means franchise mode players will continue starting franchises using preseason or regular season week 1 rosters.

Here is this weeks changes:

On The Way Up

  • Nick Bosa +1 (Overall 98)
  • T.J. Watt +1 (Overall 97)
  • Fred Warner +1 (Overall 96)
  • Roquan Smith +1 (Overall 95)
  • Jason Kelce +1 (Overall 93)
  • Marshon Lattimore +2 (Overall 93)
  • DeMario Davis +2 (Overall 92)
  • Ja’Marr Chase +1 (Overall 92)
  • Frank Ragnow +1 (Overall 91)
  • Tyrann Mathieu +1 (Overall 91)
  • Denzel Ward +2 (Overall 90)
  • Jordan Mailata +1 (Overall 88)
  • Kyle Juszczyk +1 (Overall 88)
  • D.J. Moore +1 (Overall 87)
  • Penei Sewell +1 (Overall 87)
  • Travis Etienne Jr. +1 (Overall 87)
  • Tua Tagovailoa +1 (Overall 87)
  • Aaron Rodgers +1 (Overall 86)
  • Aiden Hutchinson +1 (Overall 86)
  • Alex Highsmith +1 (Overall 86)
  • Christian Darrisaw +1 (Overall 86)
  • Quandre Diggs +1 (Overall 86)

Heading Down

  • Micah Parsons -1 (Overall 97)
  • Jalen Ramsey -1 (Overall 96)
  • Mark Andrews -1 (Overall 94)
  • Josh Jacobs -2 (Overall 92)
  • Terry McLaurin -1 (Overall 92)
  • Ceedee Lamb -1 (Overall 91)
  • Marlon Humphrey -2 (Overall 91)
  • Creed Humphrey -1 (Overall 90)
  • Ronnie Stanley -1 (Overall 89)
  • Stephon Gilmore -2 (Overall 88)
  • Marcus Williams -1 (Overall 87)
  • Jimmie Ward -1 (Overall 86)
  • Jonathan Taylor -1 (Overall 86)

Thank you for reading!

Categories
FIFA

EAFC 24: Tips to Build Your Ultimate Team

There are a number of things you can do to help improve your team in EA FC 24 do not require you spending money.

Here’s a look at a few options to help your team grow:

Get on Your Grind

Some rewards in the Ultimate Team mode on FC 24 do not offer much value, while others are worth the hassle.

To get the packs that have the possibility of resulting in you acquiring good players, you need to play the Squad Battles game mode on beginner difficulty and rack up “video game” scorelines in order to hit different milestones.

Play against the computer on beginner and slowly rack up coins.

You will win games 33-0 and have to repeat that process until you have cleared all the relevant milestones. For example, you get a valuable pack as a reward for scoring 100 goals in any game mode in FUT, but it may take you three or four games to reach that benchmark.

It is boring and takes some time, but in the end, if you achieve certain milestones, it pays off.

The players you get in the packs are untradeable but when you are starting out, that doesn’t matter too much. Acquiring as many highly rated players as you can, even if they cannot be sold to generate more FUT coins, is valuable as they can help you win games or can be used in various Squad Building Challenges.

Not every milestone will give you a useful reward. For example, after scoring 500 goals, you only get a pitch trophy, but after scoring 100 goals, you get an FUT pack. With that in mind, here is a list of the milestones to hit and the rewards each milestone brings.

100 goals
Rare Mega Pack
250 goals
Jumbo Rare Players Pack
75 finesse goals
Rare Mega Pack
50 power shots
Mega Pack
10 chip shots
Two Rare Gold Players Pack
50 volleys
Premium Gold Players Pack
25 assists
Gold Pack
50 assists
Two Rare Gold Players Pack
150 assists
Premium Gold Players Pack
300 assists
Rare Mega Pack
400 assists
Jumbo Rare Players Pack
Squad Battles

When you are starting out on FUT, it is better to play against the computer while you build your squad. Feel free to play against other players online if you wish, but the reality is, unless you are an excellent player, your opponents will win more times than not simply because their squad is far superior to yours.

To get your team up and running, utilize the Squad Battles feature, a game mode where you only play against the computer, to achieve weekly rewards.

In Squad Battles, you get rewards based on how many points you have earned after playing a maximum of 32 games within a seven-day period. If you play 32 games on professional or world-class difficulty and win the majority of those, you should get solid rewards.

The rewards typically involve a combination of FUT packs, coins and XP points. For example, if you achieve the ‘Elite 1’ rank, you will get 22,000 coins, 700 XP and two Rare Players Packs.

Use Evolution’s

It is now possible to improve a player’s overall rating in FUT, but unlike Career Mode, those improvements are incremental and you cannot always choose which players you want to improve.

To fulfil the criteria you need to improve a player’s overall rating, you usually just need to win a few games on Squad Battles.

There are also some players who can stand to benefit massively from Evolution’s. Manchester United midfielder Kobbie Mainoo, for example, is one of the most popular cards in EAFC 24 despite only having an overall rating of 62.

The reason Mainoo is so popular is because he can benefit from the Golden Glow Up Evolution. In short, if you win a certain number of games with him in your team in Squad Battles, his overall rating can jump from 62 to 82.

Make smart signings

If you have the Ultimate Edition of FC 24, you will be able to begin your FUT journey with an advantage, as you will get 4600 FC points, which can be used to buy packs. After you buy those packs, you can then sell a majority of the items you receive to generate coins to buy better players.

If you are starting from scratch, you will likely have to use the team you start with and grind out a few games to get coins. You often get at least 400 coins for winning a match on FUT, which is why we would suggest playing Squad Battles before tackling other game modes in FUT like Rivals or Champions.

Squad Building Challenges

When you open FUT packs, most of the time, the players you get are of no use to your actual team, but that doesn’t mean they don’t have value.

Use SBCs to trade in deadwood you have in your club for rare players or FUT packs. It can sometimes be worth buying specific players to complete an SBC if you do not already own a player to match the criteria for a given challenge.

The SBCs that provide you a rare player in return are harder to complete at the start. For example, to get the Player of the Month version of James Maddison (86 overall), you have to exchange two squads: one featuring players based in England with a minimum overall team rating of 83, and exchange a squad featuring players from the Premier League with a minimum overall team rating of 85.

Below is a list of the SBCs that are relatively easy to complete at the start of your FUT journey in FC 24 and yield good results.

Foundations I
Two Players Pack
Foundations II
Premium Loan Player Reward Pack
Foundations III
Two Rare Gold Players Pack
Foundations IV
Two Rare Gold Players Pack
Gold Upgrade
Two Rare Gold Players Pack

Good Luck!

Thank you for reading!

Categories
MADDEN

Madden NFL 24 Patch Notes

Madden 24 Patch Notes

A new Madden NFL 24 patch is available today fixing the draft class issues, slow UI transitions and franchise mode updates. It also includes a ton of gameplay fixes and tuning, new alternate uniform updates, face scans, tweaks for Superstar mode and whole lot more.

Check out the full patch notes below:

GAMEPLAY:

Abilities

DEV NOTE: The following ability additions are exclusive to Playstation 5, Xbox Series X|S, and PC versions. 

  • Derrick Henry equipped with Angry Runs
    • When your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle.
      Pro Tip: Look for Kyle Brandt’s Angry Runs player of the week to see which players earn this ability in Ultimate Team.
  • Travis Kelce equipped with 3rd Down Threat
    • This Superstar ability grants your player an improved chance of winning contested catches on 3rd down while in single coverage. This will only activate if the pass is within 25 yards of the line of scrimmage.
  • Jason Kelce equipped with Linchpin
    • This Superstar ability causes the center to bolster the entire offensive line, allowing players to hold blocks for a longer period of time then they normally would.
  • Micah Parsons equipped with Dual Threat 
    • When in the zone, this X-Factor ability grants players an extremely high chance to defeat pass blocks while rushing or force catch knockouts while in coverage.

Catching

  • Fixed an issue causing players to warp to their feet after playing a diving catch.
  • Fixed a rare issue preventing running backs from playing catches on swing routes when leading them upfield.
  • Fixed a rare issue allowing defenders to use a one-handed interception through the receiver’s arms.
  • Tuning to reduce the catch success chance for pass rushers when attempting to catch an errant throw-out-of-sack pass.
  • Tuning to reduce the amount of catch-tackle knockouts, specifically targeted at curl routes when leading away from the defender.

Defense & Special Teams

  • Tuning to Real-Time AI adjustment logic so it will not take effect when the defense is using pass coverage/sub defense personnel.
    • DEV NOTE: After hearing your feedback, and looking at the online game stats, we have added additional criteria so the defense will now have to have at least as many defensive linemen and linebackers on the field as the offense has offensive linemen and tight ends in order to activate the benefit of recognizing repeated run plays. For example, a defense aligning in a Dime defense vs. a 1 RB/1 TE offensive formation will now reflect the defense playing to stop the pass instead of the run.
  • Tuning to QB Contain logic so only edge-rush defenders that are very close to the line of scrimmage will be able to get assigned QB Contain.
  • Fixed an issue allowing a blitz exploit where the defense would slant-out the defensive line after using QB Contain to get unrealistic edge heat;  now interior pass rushers will take appropriate rush angles understanding that the edge rushers are in contain.
  • Fixed an issue allowing a user-controlled defender to tackle a punt returner after a fair-catch signal with no penalty.
  • Fixed an issue causing receivers to enter the ‘give-up’ assignment sometimes after a catch in the flat to their side of the field.
  • Fixed an issue causing kickers to immediately walk toward the sideline after performing a squib kick.
  • Modified the defensive audibles logic so teams can only audible to formations with matching personnel.
    • DEV NOTE: Previously users were only able to audible to different defensive sets within a defensive formation but we were not looking at substitutions that were made prior to the audible. Users will no longer be able to audible to a Set that puts their substituted Safety on the Defensive Line. Users will have the ability to audible from Nickel to Dime if they have substituted a Linebacker with a Defensive Back which they could not do before.
  • Fixed an issue causing a user-controlled defensive lineman to sometimes get stuck in his stance after shifting the line to the right in the Nickel, 4-4 and 3-4 formations.
  • Fix an issue allowing users to snap the ball too quickly on no-huddle plays (carrying forward the fix from the last title update that was made to the Competitive Game Style).

AI

  • Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
  • Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.

Passing

  • Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
    • DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account. 
  • Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
  • Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
  • Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
  • Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
  • Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.

AI

  • Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
  • Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.

Passing

  • Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
    • DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account. 
  • Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
  • Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
  • Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
  • Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
  • Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.

Playbooks

  • Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
  • Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
  • Fixed a typo showing Packers Bench in the Broncos playbook.
  • Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.

Pass Coverage

  • Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
  • Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
  • Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
  • Addressed the following Cover 4 Match Coverage issues:
    • Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
    • Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
    • Gun Trips TE Verticals – Slot Receiver left uncovered
    • Gun Y Tight Off Flood Drive – Tight End left uncovered
    • Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
    • Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
    • Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
    • Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
    • Gun Trey Y Flex Levels Switch – Tight End left uncovered
    • Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
  • Playbooks
    • Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
    • Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
    • Fixed a typo showing Packers Bench in the Broncos playbook.
    • Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.

    Pass Coverage

    • Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
    • Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
    • Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
    • Addressed the following Cover 4 Match Coverage issues:
      • Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
      • Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
      • Gun Trips TE Verticals – Slot Receiver left uncovered
      • Gun Y Tight Off Flood Drive – Tight End left uncovered
      • Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
      • Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
      • Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
      • Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
      • Gun Trey Y Flex Levels Switch – Tight End left uncovered
      • Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
  • Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
  • Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
  • Fixed an issue where news stories would incorrectly refer to a game going to overtime.
  • Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
  • Weekly Strategy Reps Tuning
    • DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
  • Fixed an issue where the halftime report would show incorrect information in a multi-user league.
  • Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.

MADDEN ULTIMATE TEAM:

  • MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
  • Links inside the H2H Field pass should now function correctly.
  • Fixed an issue where some users were getting soft locked after exiting a coin challenge.
  • Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
  • Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.
    • Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
    • Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
    • Fixed an issue where news stories would incorrectly refer to a game going to overtime.
    • Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
    • Weekly Strategy Reps Tuning
      • DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
    • Fixed an issue where the halftime report would show incorrect information in a multi-user league.
    • Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.
  • MADDEN ULTIMATE TEAM:

    • MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
    • Links inside the H2H Field pass should now function correctly.
    • Fixed an issue where some users were getting soft locked after exiting a coin challenge.
    • Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
    • Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.

Thank you for reading!

Categories
MADDEN

Tua & Dak Headline Newest Madden 24 Player Ratings Update

Tua Tagovailoa and the Miami Dolphins put up “video game numbers” in Week 3 and his new Madden rating reflects as much.

The Week 3 roster update for Madden saw the Miami quarterback get a 2 point boost from an 85 rating to an 87. Tagovailoa was 23-of-26 for 309 touchdowns and four touchdowns in the victory.

Tagovailoa is now up to 1,024 yards on the season with eight touchdowns and two interceptions. He looks like a MVP candidate for the 3-0 Dolphins. Tua wasn’t the only player from the Dolphins to see a significant bump, as running backs Raheem Mostert and Devon Achane also saw a rise in ratings.

Mostert rose from an 80 to an 82 after a performance that saw him rush for 82 yards and three touchdowns on 13 carries while also adding seven catches for 60 yards and a touchdown in the passing game.

Achane rose three points from a 75 to a 78 after a massive game that saw him get 18 carries for 203 yards and two touchdowns on the ground while also chipping in four catches for 30 yards and two touchdowns.

Los Angeles Chargers quarterback Justin Herbert also rose two points and now sits at a 90. He was 40-of-47 for 405 yards and four touchdowns in a 28-24 win over the Minnesota Vikings that saw the Chargers earn their first win of the season.

Defensively, T.J. Watt was a riser as he moved from a 96 to a 97 following a two-sack performance for the Pittsburgh Steelers.

The most notable downgrade this week came to Dallas Cowboys quarterback Dak Prescott, who went from an 87 to an 85. This came after he went 25-of-40 for 249 yards with a touchdown and an interception in a 28-16 loss to the Arizona Cardinals.

You can find the full list of this week’s updates here.

Thank you for reading!