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MADDEN

New Madden NFL 24 Update Released

Madden 24 Update

EA Sports has released a new Madden NFL 24 update, fixing the kicking UI covering the kick meter that has come up.

The developer notes also mention they are working on the dropped passes and interceptions on the competitive game setting. It sounds like a fix for the issue is coming in a future title update.

Without further ado, let us take a look at Title Update 3.1 to check out everything new with Madden 24.

Madden 24 Title Update 3.1 Full Patch Notes
  • Gameplay
    • Addressed an issue where the Kicking UI blocked visibility of the Kick Meter.
  • Dev Note
    • The team is continuing to actively work on unintended dropped catches & interceptions while playing on the Competitive game setting with improvements coming in a future Title Update.
  • Superstar KO
    • Addressed key issues with Superstar KO and as a result the mode has been ungated.

Very underwhelming update.

Hopefully we don’t have to deal with the kicking bug anymore. Sounds like we have to wait and hope to see a resolution on dropped passes.

 

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MADDEN

Madden NFL 24 Roster Update For Week 6

Madden NFL 24 Roster Update For Week 6

The official Madden NFL 24 roster update for week 6 is available now.

The weekly roster updates include changes to player ratings, based off of previous week results, updated depth charts and injuries for all 32 teams.

We’ve listed most of the changes below, but you can see all of the changes in the latest roster update here. Play Now is still sitting on Week 1 player ratings for those that are curious. No official word has been given as of yet on when they plan to update them this year. That means franchise mode players will continue starting franchises using preseason or regular season week 1 rosters.

Here is this weeks changes:

On The Way Up

  • Nick Bosa +1 (Overall 98)
  • T.J. Watt +1 (Overall 97)
  • Fred Warner +1 (Overall 96)
  • Roquan Smith +1 (Overall 95)
  • Jason Kelce +1 (Overall 93)
  • Marshon Lattimore +2 (Overall 93)
  • DeMario Davis +2 (Overall 92)
  • Ja’Marr Chase +1 (Overall 92)
  • Frank Ragnow +1 (Overall 91)
  • Tyrann Mathieu +1 (Overall 91)
  • Denzel Ward +2 (Overall 90)
  • Jordan Mailata +1 (Overall 88)
  • Kyle Juszczyk +1 (Overall 88)
  • D.J. Moore +1 (Overall 87)
  • Penei Sewell +1 (Overall 87)
  • Travis Etienne Jr. +1 (Overall 87)
  • Tua Tagovailoa +1 (Overall 87)
  • Aaron Rodgers +1 (Overall 86)
  • Aiden Hutchinson +1 (Overall 86)
  • Alex Highsmith +1 (Overall 86)
  • Christian Darrisaw +1 (Overall 86)
  • Quandre Diggs +1 (Overall 86)

Heading Down

  • Micah Parsons -1 (Overall 97)
  • Jalen Ramsey -1 (Overall 96)
  • Mark Andrews -1 (Overall 94)
  • Josh Jacobs -2 (Overall 92)
  • Terry McLaurin -1 (Overall 92)
  • Ceedee Lamb -1 (Overall 91)
  • Marlon Humphrey -2 (Overall 91)
  • Creed Humphrey -1 (Overall 90)
  • Ronnie Stanley -1 (Overall 89)
  • Stephon Gilmore -2 (Overall 88)
  • Marcus Williams -1 (Overall 87)
  • Jimmie Ward -1 (Overall 86)
  • Jonathan Taylor -1 (Overall 86)

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MADDEN

Madden NFL 24 Patch Notes

Madden 24 Patch Notes

A new Madden NFL 24 patch is available today fixing the draft class issues, slow UI transitions and franchise mode updates. It also includes a ton of gameplay fixes and tuning, new alternate uniform updates, face scans, tweaks for Superstar mode and whole lot more.

Check out the full patch notes below:

GAMEPLAY:

Abilities

DEV NOTE: The following ability additions are exclusive to Playstation 5, Xbox Series X|S, and PC versions. 

  • Derrick Henry equipped with Angry Runs
    • When your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle.
      Pro Tip: Look for Kyle Brandt’s Angry Runs player of the week to see which players earn this ability in Ultimate Team.
  • Travis Kelce equipped with 3rd Down Threat
    • This Superstar ability grants your player an improved chance of winning contested catches on 3rd down while in single coverage. This will only activate if the pass is within 25 yards of the line of scrimmage.
  • Jason Kelce equipped with Linchpin
    • This Superstar ability causes the center to bolster the entire offensive line, allowing players to hold blocks for a longer period of time then they normally would.
  • Micah Parsons equipped with Dual Threat 
    • When in the zone, this X-Factor ability grants players an extremely high chance to defeat pass blocks while rushing or force catch knockouts while in coverage.

Catching

  • Fixed an issue causing players to warp to their feet after playing a diving catch.
  • Fixed a rare issue preventing running backs from playing catches on swing routes when leading them upfield.
  • Fixed a rare issue allowing defenders to use a one-handed interception through the receiver’s arms.
  • Tuning to reduce the catch success chance for pass rushers when attempting to catch an errant throw-out-of-sack pass.
  • Tuning to reduce the amount of catch-tackle knockouts, specifically targeted at curl routes when leading away from the defender.

Defense & Special Teams

  • Tuning to Real-Time AI adjustment logic so it will not take effect when the defense is using pass coverage/sub defense personnel.
    • DEV NOTE: After hearing your feedback, and looking at the online game stats, we have added additional criteria so the defense will now have to have at least as many defensive linemen and linebackers on the field as the offense has offensive linemen and tight ends in order to activate the benefit of recognizing repeated run plays. For example, a defense aligning in a Dime defense vs. a 1 RB/1 TE offensive formation will now reflect the defense playing to stop the pass instead of the run.
  • Tuning to QB Contain logic so only edge-rush defenders that are very close to the line of scrimmage will be able to get assigned QB Contain.
  • Fixed an issue allowing a blitz exploit where the defense would slant-out the defensive line after using QB Contain to get unrealistic edge heat;  now interior pass rushers will take appropriate rush angles understanding that the edge rushers are in contain.
  • Fixed an issue allowing a user-controlled defender to tackle a punt returner after a fair-catch signal with no penalty.
  • Fixed an issue causing receivers to enter the ‘give-up’ assignment sometimes after a catch in the flat to their side of the field.
  • Fixed an issue causing kickers to immediately walk toward the sideline after performing a squib kick.
  • Modified the defensive audibles logic so teams can only audible to formations with matching personnel.
    • DEV NOTE: Previously users were only able to audible to different defensive sets within a defensive formation but we were not looking at substitutions that were made prior to the audible. Users will no longer be able to audible to a Set that puts their substituted Safety on the Defensive Line. Users will have the ability to audible from Nickel to Dime if they have substituted a Linebacker with a Defensive Back which they could not do before.
  • Fixed an issue causing a user-controlled defensive lineman to sometimes get stuck in his stance after shifting the line to the right in the Nickel, 4-4 and 3-4 formations.
  • Fix an issue allowing users to snap the ball too quickly on no-huddle plays (carrying forward the fix from the last title update that was made to the Competitive Game Style).

AI

  • Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
  • Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.

Passing

  • Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
    • DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account. 
  • Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
  • Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
  • Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
  • Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
  • Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.

AI

  • Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
  • Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.

Passing

  • Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
    • DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account. 
  • Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
  • Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
  • Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
  • Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
  • Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.

Playbooks

  • Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
  • Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
  • Fixed a typo showing Packers Bench in the Broncos playbook.
  • Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.

Pass Coverage

  • Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
  • Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
  • Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
  • Addressed the following Cover 4 Match Coverage issues:
    • Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
    • Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
    • Gun Trips TE Verticals – Slot Receiver left uncovered
    • Gun Y Tight Off Flood Drive – Tight End left uncovered
    • Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
    • Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
    • Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
    • Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
    • Gun Trey Y Flex Levels Switch – Tight End left uncovered
    • Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
  • Playbooks
    • Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
    • Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
    • Fixed a typo showing Packers Bench in the Broncos playbook.
    • Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.

    Pass Coverage

    • Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
    • Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
    • Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
    • Addressed the following Cover 4 Match Coverage issues:
      • Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
      • Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
      • Gun Trips TE Verticals – Slot Receiver left uncovered
      • Gun Y Tight Off Flood Drive – Tight End left uncovered
      • Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
      • Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
      • Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
      • Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
      • Gun Trey Y Flex Levels Switch – Tight End left uncovered
      • Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
  • Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
  • Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
  • Fixed an issue where news stories would incorrectly refer to a game going to overtime.
  • Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
  • Weekly Strategy Reps Tuning
    • DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
  • Fixed an issue where the halftime report would show incorrect information in a multi-user league.
  • Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.

MADDEN ULTIMATE TEAM:

  • MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
  • Links inside the H2H Field pass should now function correctly.
  • Fixed an issue where some users were getting soft locked after exiting a coin challenge.
  • Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
  • Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.
    • Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
    • Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
    • Fixed an issue where news stories would incorrectly refer to a game going to overtime.
    • Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
    • Weekly Strategy Reps Tuning
      • DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
    • Fixed an issue where the halftime report would show incorrect information in a multi-user league.
    • Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.
  • MADDEN ULTIMATE TEAM:

    • MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
    • Links inside the H2H Field pass should now function correctly.
    • Fixed an issue where some users were getting soft locked after exiting a coin challenge.
    • Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
    • Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.

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MADDEN

Tua & Dak Headline Newest Madden 24 Player Ratings Update

Tua Tagovailoa and the Miami Dolphins put up “video game numbers” in Week 3 and his new Madden rating reflects as much.

The Week 3 roster update for Madden saw the Miami quarterback get a 2 point boost from an 85 rating to an 87. Tagovailoa was 23-of-26 for 309 touchdowns and four touchdowns in the victory.

Tagovailoa is now up to 1,024 yards on the season with eight touchdowns and two interceptions. He looks like a MVP candidate for the 3-0 Dolphins. Tua wasn’t the only player from the Dolphins to see a significant bump, as running backs Raheem Mostert and Devon Achane also saw a rise in ratings.

Mostert rose from an 80 to an 82 after a performance that saw him rush for 82 yards and three touchdowns on 13 carries while also adding seven catches for 60 yards and a touchdown in the passing game.

Achane rose three points from a 75 to a 78 after a massive game that saw him get 18 carries for 203 yards and two touchdowns on the ground while also chipping in four catches for 30 yards and two touchdowns.

Los Angeles Chargers quarterback Justin Herbert also rose two points and now sits at a 90. He was 40-of-47 for 405 yards and four touchdowns in a 28-24 win over the Minnesota Vikings that saw the Chargers earn their first win of the season.

Defensively, T.J. Watt was a riser as he moved from a 96 to a 97 following a two-sack performance for the Pittsburgh Steelers.

The most notable downgrade this week came to Dallas Cowboys quarterback Dak Prescott, who went from an 87 to an 85. This came after he went 25-of-40 for 249 yards with a touchdown and an interception in a 28-16 loss to the Arizona Cardinals.

You can find the full list of this week’s updates here.

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MADDEN

Tyreek Hill & Micah Parsons Headline Madden 24 Week 2 Player Ratings Update

Madden 24 Ratings Update Week 2

Following the Week 2 installment of ratings updates for Madden NFL 24, we have a new member of the 99 Club.

Miami Dolphins star wide receiver Tyreek Hill has been elevated to the 99 Club. Hill actually received the honor following Miami’s victory over the New England Patriots on Sunday Night Football. He put up five catches for 40 yards and a touchdown, a decent follow-up to his dominant outing in the season opener against the Los Angeles Chargers where he had 11 catches for 215 yards and two touchdowns.

On the defensive side of the ball, Dallas Cowboys star edge rusher Micah Parsons is on the edge of the 99 Club after receiving a one-point bump to an overall rating of 98.

Parsons made a living in the backfield in week 2, recording two sacks, four quarterback hits and nine pressures in a 30-10 victory. He also stripped the ball from Jets running back Dalvin Cook and recovered the fumble.

Tampa Bay Buccaneers star receiver Mike Evans was given a one-point bump to 91 after dominating the Chicago Bears with six catches for 171 yards and a touchdown.

For a full list of this week’s ratings updates, click here.

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MADDEN

Madden 24 Gets First Big Title Update Of The Year

First Madden 24 Update

Madden 24’s first major title update has been released by EA Sports. Below is a list of the major changes in the most recent patch.

GAMEPLAY:
  • Tuning to allow the defense more time to make adjustments vs. hurry up offense.
  • Fixed an issue causing edge pass rushers to shed to the inside too frequently.
  • Fixed an issue allowing users to draw defenders out of coverage on Gun Empty HB Wide RPO Stick Draw.
  • Fixed a broken route on Gun Bunch Y Flex Verticals.
  • Fixed a broken route on Gun Trips TE Pats Y In with the wheel route running to the boundary side.
  • Fixed a rare issue preventing the offense from snapping the ball after motioning a receiver on Shotgun mesh plays.
  • Fixed an issue allowing the incorrect signature celebration to trigger for Dolphins WR Jaylen Waddle.
  • Fixed an issue causing a player to sometimes freeze on the ground after scoring a TD and diving into or getting tackled in the end zone.
  • Fixed an issue allowing a celebration to be selected from the celebration wheel when too close to the goalpost following a TD.
  • Fixed a rare issue causing players to see ‘Big Head Mode’ in other modes after leaving practice mode.
  • Fixed a rare issue preventing users from picking a defensive play after an offsides penalty.
  • Fixed an issue in the ‘Trench Battle – Long Hall’ mini-game that made it too difficult to tackle the QB.
  • Updated a play in the Bucs playbook referencing the Seahawks.
  • Abilities: Tuning and fixes to make the following abilities more effective:
    • Inside Shade/Outside Shade
    • Unstoppable Force
    • Double or Nothing
    • Jam Master
    • Press Elite
    • Return Man
FRANCHISE MODE:
  • Fixed issue with Franchise news where no news was being generated after Free Agency.
  • Fixed an issue where the Dynamic Momentum/Home Field Advantage setting was not working properly.
  • Fixed an issue where commissioners of a league were unable to edit the appearance of other CPU players.
  • Fixed an issue where non-commissioners could change the age of a player.
  • Fixed an issue where non-commissioners could edit the height and weight of a player.
  • Fixed an issue with several injuries that were causing inconsistent recovery times.
  • Fixed an issue where contract acceptance factors were sometimes not returning the expected values when a player’s first offered contract is during the Offseason Re-Sign week.
  • Fixed an issue where editing a player in the front end would cause issues with their Years Experience’ field.
  • Fixed an issue that would cause season icons to appear in the draft widget during the draft.
  • Fixed an issue where the weather could change when resuming a franchise game.
  • Fixed an issue where teams would be wearing default uniforms when resuming a franchise game rather than the ones selected to start the game.
  • Fixed an issue where players would sometimes appear in free agent uniforms and display ‘No Team Data’ in their player card.
  • Fixed a crash when entering the Scouts menu as a Free Agent coach.
  • Fixed an issue where newly hired coaches could appear in the Coach of the Year award.
  • Added a Controls option to the mini-games pause menu in Franchise Mode.
  • Fixed an issue where players on their fifth-year option would sometimes appear twice in the re-sign list.
  • Fixed an issue where the Edit Player option was not available when joining a league as a player.
  • Fixed an issue where the Season Experience setting was not affecting the Reorder Depth Chart option.
  • Fixed an issue where users were able to restructure contracts as a player.
  • Fixed an issue on the Team Select screen where the ‘Taken By’ text was difficult to read.
  • Fixed an issue where an incorrect message was displayed when reaching the maximum draft pick limit.
  • Fixed several UI and Font issues.
  • Various Stability Fixes.
MADDEN ULTIMATE TEAM:
  • Fixed an issue where after completing a challenge, selecting the next challenge no longer leads to an aerial view of the empty stadium.
  • Fixed an issue where entering settings from the new user experience no longer soft locks the game.
  • Xbox One and PS4 will no longer have text overlapping on coin rewards in Field Pass.
  • Fixed an issue that caused economic information to not show in the catalog.
  • Fixed an issue that caused stats not to track in Solo Battles if wearing an MCS uniform.
  • When completing the Ultimate Preseason the progress bar will now fill completely.
  • Various visual bugs.
SUPERSTAR MODE:
  • Fixed the issue where Online H2H users were shown different Color Curated Uniforms in online games.
  • Fixed Showdown squad desync when Party Leader previews the Top Rewards at Squads Ranked or Group Filling.
  • Fixed an issue in Superstar Showdown online allowing the celebration wheel to appear for the incorrect user.
  • Fixed an issue in Superstar Showdown preventing the celebration wheel to appear as much as it should for QB’s on First Downs.
  • Fixed an issue in Superstar Showdown preventing the chosen TD celebration from triggering on a game-winning TD.
  • Fixed issue where users that are not the Party Leader in Showdown could view and scroll events when returning to lobby post game.
  • Improved the visual look of the Blitz Timer in Superstar Showdown.
  • Fixed issue with Franchise news where no news was being generated after Free Agency.
  • Fixed a rare save file issue – including position in league changing to QB during the season.
  • Removed autoplay functionality for Social Media Reactions.
  • Fixed multiple top priority visual bugs.
  • Several Stability Bugs.
NFL AUTHENTICITY:
  • Added Lions and Browns new alternate helmets.
  • Branding Updated on Jaguars stadium.
  • Branding Updated on Jets center field logo.
  • Branding Updated on Giants center field logo.
  • New Gear added:
    • Jordan Fly Lock Gloves
    • Jordan Retro Low Cleats
    • Jordan 7 Low Cleats
  • Fixed an issue causing the shoulder numbers to be mismatched from the uniform number on the Vikings Alt. Classic uniform.
  • Fixed an issue causing the Jets Alt. Classic to populate as a dark uniform option rather than light.
  • Fixed an issue with the Eagles stadium walls not having collision enabled on all geometry.
  • New/Updated Heads:
    • Jets QB Aaron Rodgers
    • Eagles DT Jalen Carter
    • Patriots CB Christian Gonzalez
    • Texans SS Jalen Pitre
    • Bengals LE Myles Murphy
    • Packers LOLB Lukas Van Ness
    • Seahawks ROLB Boye Mafe
PRESENTATION:
  • Fixed static on-field players after exiting Super Sim.
  • Fixed gameplay camera sometimes being zoomed out after exiting Instant Replay.
  • Fixed shots of backwards referees appearing in specific stadiums.
  • Fixed missing NFL player portraits in player wipe.
  • Fixed QB running onto field after a safety, updated to kicking team.
  • Various fixes for jumbotron in Showdown.
  • Fixed pop in gameplay camera after QB throws ball in Target Passing mini game.
  • Updated NFL stadium exterior shots.
AUDIO:
  • Increased the volume of the collision sounds (blocking, tackles, etc.)
  • Increased the volume of the team specific SFX & crowd chants.
  • Variety of Commentary bug fixes and tuning.
  • Additional crowd logic and tuning.
  • Fixed issues with volume fluctuations with music and ambience in Superstar mode hubs.
  • Added 1,900 lines of new commentary from Brandon Gaudin and Charles Davis.
UI:
  • Player Portraits – Various player portrait fixes
  • General – Various polish updates to UI.

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MADDEN

How to Fix the Madden 24 Draft Class Glitch

The bugs and glitches in Madden 24 are starting to pile up, but the draft class glitch might be the worst.

Another year, another installment of Madden. Reports are that players are running into some strange errors, including the Madden 24 Draft Class glitch, which causes bizarre issues with your team’s appearance. Here’s how to fix the issue and get back in the game.

The Draft Class glitch appears when playing in Franchise Mode. It causes all your players to share the same physique and it sounds as if players are running into the bug on all platforms.

According to a post about the Draft Class glitch on the EA support page, “the physique slider does not affect characters.” The result is that “entire draft classes have the same body type and can not change.”

The report goes on to say that as you progress through Franchise Mode, the bug impacts the entire team.

“All the players look exactly alike. A 314lb lineman looks like a 240lb linebacker or 200lb running back. There is no difference besides the height of each player.”

Unfortunately, EA is yet to respond with a fix to the Draft Class glitch. There’s a strong possibility a patch will be required to get the feature working as intended.

How to fix the ‘Madden 24’ Draft Class glitch

There does seem to be a workaround, however, as some users are able to change player physique by moving the weight slider one slot to the left or right. Another user notes the issue could be tied to importing and downloading a draft class and avoiding those processes could save you from the Draft Class glitch.

EA has some work to do!

 

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MADDEN

Madden NFL 24 Devs Reveal Upcoming Changes Based on Closed Beta Feedback

Madden 24 Beta Updates

Madden NFL 24 developers have taken in the closed beta community feedback and released some of the upcoming improvements in the latest Gridiron Notes.

Note that certain features, including Superstar modes and specific Franchise mode elements discussed, will not be available on PlayStation 4 and Xbox One.

Here are the notes:

Input latency – sometimes actions are missed or delayed

  • DEV NOTE: This issue was particularly noticeable by players who tend to make rapid pre-snap adjustments. Fixing this has been our top priority, even going as far as reopening the closed beta environment to get additional testing on the fix. Based on player feedback and internal testing, Input latency has been significantly improved. For PC players, this issue was often confused with general lag or hitching. That was a separate issue which we’ve also addressed.

GAMEPLAY

  • Pass Blocking Improvements  – Improved the Offensive Line’s ability to pick up Edge heat vs. pre-snap adjustments such as ‘Pinch’ DLine and user-defender stacking.
  • Man Coverage Win Chance Tuning – Increased Receiver cut-move win-chances to appropriately balance passing game vs. man.
  • Man Press Win Chance Tuning – Increased beat-press chance and Super Win animation chances to better reflect Receiver’s ability to beat the press.
  • Pass Rush Disengage Tuning – Addressed issues where Pass Rushers would disengage off of a block then re-engage instead of being allowed to pursue the QB escaping the pocket.
  • Match Coverage Fixes – Addressed issues where Deep Zone Defenders were letting a deep route go free to pick up shallow out breaking routes.
  • Catch Tackle Knockout Tuning – Decreased trailing defender knockout chances when trailing behind receivers. More receivers will hold on since the ball is not being directly affected when pulling in the catch.
  • HB Screen Coverage Fix  – Changed the Man Coverage behavior on HB Screen plays so defenders are no longer psychic, they will not charge into the offensive backfield to cover the screen back and the Defensive Tackle does not sniff out the play so frequently.
  • Fixed QB Stuck in Idle animation  – Addressed an issue where the QB would get stuck when snapping the ball during certain animations.
  • Fixed Camera Changing (PC Only) – Addressed an issue where bringing up Coach Cam during pre-play would change the camera if a user first controlled the game with Keyboard and Mouse.
  • AI Team Field Goal Attempt Logic – The AI team was attempting too many long field goals so we reduced the frequency so it would only happen in more appropriate last resort situations.
  • AI Clock Management & Field Goal decisions – Offensive Teams will be more decisive with their timeout usage in both halves.

It’s a good start!

Thank you for reading!

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MADDEN

Madden 99 Club Update

Madden 99 Club

In last year’s edition of Madden, just four players received the 99 overall rating from EA Sports: 49ers offensive tackle Trent Williams, Raiders wide receiver Davante Adams, Browns EDGE Myles Garrett and Rams defensive tackle Aaron Donald. Will more players rate a 99 this season?

The first player to be announced as a 99 overall player was Vikings receiver Justin Jefferson. Jefferson in 2022 led the NFL with 128 receptions and 1,809 receiving yards while adding eight receiving touchdowns.

It was Jefferson’s first selection to the 99 Club, probably not the last.

Who’s Else in the 99 Club So Far?
Aaron Donald, DT, Rams

Donald was unveiled as the second member of the 99 Club on “Madden 24” on Tuesday, marking his seventh straight year in the 99 Club and giving him the most all time, surpassing Peyton Manning. It’s unsurprising, considering Donald earned Pro Bowl status in 2022 even amid a “down year” for one of the all-time great defenders in NFL history.

Donald in 2022 missed six games, marking a career high for him in his nine-year NFL career. While he was still a force on the interior, he also experienced career-lows in sacks (five) and quarterback hits (11). That clearly wasn’t enough to sway EA from giving him one of the top ratings this year.

Zack Martin, G, Cowboys

Six-time first-team All-Pro selection Zack Martin became the third member of the 99 Club on Wednesday, as announced on ESPN’s “Get Up!”

Martin is now the first offensive guard to join the club since another former Cowboy in Larry Allen (2003).

Travis Kelce, TE, Chiefs

Kelce became the fourth member of the 99 Club on Thursday, as revealed by ESPN’s “Get Up!” It is is his fourth time receiving a 99 rating, most all time among tight ends in the Madden franchise.

Kelce in 2022 earned his fourth first-team All-Pro nod, setting career highs in receptions (110) and touchdowns (12). He also had 1,338 receiving yards, the second-most of his career.

Patrick Mahomes is sure to join the club when Quarterback rankings are revealed July 21st, but will anyone else?

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MADDEN

Madden 24 Closed Beta Returns Until July 17th – How To Sign Up

Madden 24 Beta

The Madden 24 Closed Beta has returned and will remain active until July 17th. The release comes with a patch that addresses an issue concerning lag input when playing online. Unfortunately, the only modes available for this beta test are Play Now, Play A Friend, and Mini-Games. Franchise is no longer an option.

Madden 24 is newest installment of EA Sports’ NFL simulation franchise. The game’s cover features Buffalo Bills QB Josh Allen, the first Bills player to grace the cover.

The game utilizes SAPIEN Technology to create accurate endoskeletons of NFL players to allow for more tackling animations and realistic player models. FieldSENSE also returns to try and bring a more realistic experience to the game.

To enrich the experience, Mini-Games are returning, as well as improvements to Franchise mode.

How To Sign Up For The Madden 24 Beta

If you previously had access to the beta, then there’s nothing you need to do. Just simply start the app and you can play. Additionally, players can leave their feedback on the official Madden 24 Closed Beta Forums.

For those of you who didn’t take part in the beta’s first run, here’s how to sign up:

  1. Go to EA’s website
  2. Login/Create An Account
  3. Visit Account Settings
  4. Go To E-mail preferences
  5. Under “Manage Your E-mail Preferences” Tick the box that says “Yes, e-mail me about EA’s products, news, events, promotions, consistent with with the EA Privacy and Cookie Policy”

This doesn’t confirm you’ll receive the Madden 24 beta code, but you’ll have a chance. Just keep checking your mailbox and spam folders daily to see if they send you a code.

Once the code is received redeem it on the platform and start playing!

 

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