A new Madden NFL 24 patch is available today fixing the draft class issues, slow UI transitions and franchise mode updates. It also includes a ton of gameplay fixes and tuning, new alternate uniform updates, face scans, tweaks for Superstar mode and whole lot more.
Check out the full patch notes below:
GAMEPLAY:
Abilities
DEV NOTE: The following ability additions are exclusive to Playstation 5, Xbox Series X|S, and PC versions.
- Derrick Henry equipped with Angry Runs
- When your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle.
Pro Tip: Look for Kyle Brandt’s Angry Runs player of the week to see which players earn this ability in Ultimate Team.
- When your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle.
- Travis Kelce equipped with 3rd Down Threat
- This Superstar ability grants your player an improved chance of winning contested catches on 3rd down while in single coverage. This will only activate if the pass is within 25 yards of the line of scrimmage.
- Jason Kelce equipped with Linchpin
- This Superstar ability causes the center to bolster the entire offensive line, allowing players to hold blocks for a longer period of time then they normally would.
- Micah Parsons equipped with Dual Threat
- When in the zone, this X-Factor ability grants players an extremely high chance to defeat pass blocks while rushing or force catch knockouts while in coverage.
Catching
- Fixed an issue causing players to warp to their feet after playing a diving catch.
- Fixed a rare issue preventing running backs from playing catches on swing routes when leading them upfield.
- Fixed a rare issue allowing defenders to use a one-handed interception through the receiver’s arms.
- Tuning to reduce the catch success chance for pass rushers when attempting to catch an errant throw-out-of-sack pass.
- Tuning to reduce the amount of catch-tackle knockouts, specifically targeted at curl routes when leading away from the defender.
Defense & Special Teams
- Tuning to Real-Time AI adjustment logic so it will not take effect when the defense is using pass coverage/sub defense personnel.
- DEV NOTE: After hearing your feedback, and looking at the online game stats, we have added additional criteria so the defense will now have to have at least as many defensive linemen and linebackers on the field as the offense has offensive linemen and tight ends in order to activate the benefit of recognizing repeated run plays. For example, a defense aligning in a Dime defense vs. a 1 RB/1 TE offensive formation will now reflect the defense playing to stop the pass instead of the run.
- Tuning to QB Contain logic so only edge-rush defenders that are very close to the line of scrimmage will be able to get assigned QB Contain.
- Fixed an issue allowing a blitz exploit where the defense would slant-out the defensive line after using QB Contain to get unrealistic edge heat; now interior pass rushers will take appropriate rush angles understanding that the edge rushers are in contain.
- Fixed an issue allowing a user-controlled defender to tackle a punt returner after a fair-catch signal with no penalty.
- Fixed an issue causing receivers to enter the ‘give-up’ assignment sometimes after a catch in the flat to their side of the field.
- Fixed an issue causing kickers to immediately walk toward the sideline after performing a squib kick.
- Modified the defensive audibles logic so teams can only audible to formations with matching personnel.
- DEV NOTE: Previously users were only able to audible to different defensive sets within a defensive formation but we were not looking at substitutions that were made prior to the audible. Users will no longer be able to audible to a Set that puts their substituted Safety on the Defensive Line. Users will have the ability to audible from Nickel to Dime if they have substituted a Linebacker with a Defensive Back which they could not do before.
- Fixed an issue causing a user-controlled defensive lineman to sometimes get stuck in his stance after shifting the line to the right in the Nickel, 4-4 and 3-4 formations.
- Fix an issue allowing users to snap the ball too quickly on no-huddle plays (carrying forward the fix from the last title update that was made to the Competitive Game Style).
AI
- Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
- Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.
Passing
- Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
- DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account.
- Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
- Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
- Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
- Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
- Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.
AI
- Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
- Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.
Passing
- Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
- DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account.
- Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
- Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
- Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
- Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
- Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.
Playbooks
- Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
- Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
- Fixed a typo showing Packers Bench in the Broncos playbook.
- Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.
Pass Coverage
- Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
- Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
- Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
- Addressed the following Cover 4 Match Coverage issues:
- Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
- Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
- Gun Trips TE Verticals – Slot Receiver left uncovered
- Gun Y Tight Off Flood Drive – Tight End left uncovered
- Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
- Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
- Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
- Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
- Gun Trey Y Flex Levels Switch – Tight End left uncovered
- Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
- Playbooks
- Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
- Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
- Fixed a typo showing Packers Bench in the Broncos playbook.
- Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.
Pass Coverage
- Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
- Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
- Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
- Addressed the following Cover 4 Match Coverage issues:
- Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
- Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
- Gun Trips TE Verticals – Slot Receiver left uncovered
- Gun Y Tight Off Flood Drive – Tight End left uncovered
- Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
- Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
- Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
- Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
- Gun Trey Y Flex Levels Switch – Tight End left uncovered
- Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
- Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
- Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
- Fixed an issue where news stories would incorrectly refer to a game going to overtime.
- Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
- Weekly Strategy Reps Tuning
- DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
- Fixed an issue where the halftime report would show incorrect information in a multi-user league.
- Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.
MADDEN ULTIMATE TEAM:
- MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
- Links inside the H2H Field pass should now function correctly.
- Fixed an issue where some users were getting soft locked after exiting a coin challenge.
- Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
- Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.
- Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
- Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
- Fixed an issue where news stories would incorrectly refer to a game going to overtime.
- Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
- Weekly Strategy Reps Tuning
- DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
- Fixed an issue where the halftime report would show incorrect information in a multi-user league.
- Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.
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MADDEN ULTIMATE TEAM:
- MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
- Links inside the H2H Field pass should now function correctly.
- Fixed an issue where some users were getting soft locked after exiting a coin challenge.
- Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
- Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.
Thank you for reading!